Archived Chaos
Screenshot of splash screen demonstrating game's controls and how to play

Tower Defense (2010)

Note: This post was originally written sometime between 2012-2014.

In Compsci 101 I wrote a Tower Defense game for my final assignment. It was written (terribly) in Java and featured infinite levels of increasing difficulty, it was quite fun! Albeit hard.

Screenshot of gameplay showing 4 towers shooting a wave of enemies

Harder monsters (circles) had more evil looking colours. Towers could be upgraded in terms of range, damage, projectiles per shot and rate of fire. There were two types of tower. A standard projectile-type tower and an area-of-effect one, which did less damage, in an area, obviously.

Still the only game I’ve ever “finished” 👾